#pragma once
#include "stdafx.h"

#include "../Utilities/utilities.h" // if you use STL, please include this line AFTER all other include
#include "Vertex.h"


class FBO
{
public:
	GLuint texture, framebuffer, depthRenderbuffer;
	GLint texWidth, texHeight;
	GLint maxRenderbufferSize;
	FBO(void);
	~FBO(void);
	void Init(void);
};
